Thursday, February 21, 2013

Design project day-3


TO DO-Day 3CHOOSE phase (15 minutes)1. Review your description of your user from DEFINE phase (day 1) and what makes a game fun for that group.
  1. decorated with a theme
  2. clear instructions
  3. make it possible to win
  4. colorful-attractive
  5. noticeable-pretty-striking
-Do these descriptions match your game...why or why not? (on blog)they do match because we have chosen a theme- circus. also we already know how we will decorated. and our theme makes easy to make it attractive, noticeable, pretty etc. 2. What are the most powerful ideas in your model that you want to keep? (on blog)i think one of the most powerful ideas is that it is attractive and it has a theme. another very strong idea is that its possible to win not super hard but not super difficult.3. What are the things you can leave off to simplify the game? (on blog)we can leave off some of the insensate rule. we can just have the very essential ones especially because its for primary kids. apart from that we wouldn't like to change anything.IMPLEMENT phase (10 minutes)Make a build plan1. What needs to be done to make the model, step by step, who will do each? (on blog)
  1. make a box
  2. make the sign- by lifting one of the side of the box.
  3. make the wholes where the ball will go
  4. make the ramp so that the ball gets back.
  5. make whole where the ball is going to go out of
  6. write rules and instructions
  7. decorate
2. What supplies do you need besides cardboard, tape, scissors? Who will bring those? (on blog)color paper- mariacut outs- mariaglitter- gabrielacolbon-gabrielabals- all of usyarn- nicolemarkers- nicole











Friday, February 15, 2013

Design Project day 2


TO DO-Day 2
PROTOTYPE phase (60 minutes-1/2, 15 minutes 3/4))1. Look at the drawings from each person in your group and discuss strengths and weaknesses of each (on blog)

Maria-strength:well explained, well labeled. weaknesses: it has a ramp that wont work.
Gabriela (mine) strength- realistic, easy to make. weaknesses: not very well explained, not detail.
Nicole-strengths:its well labeled, it has details. weakness: too difficult to make, not realistic.
    -Decide which model has the most strengths (on blog)
 the model with most strength was mine because it was the most realistic and easy to make.
    -Decide on the details from the other models that you will include (on blog)
we should include more explanation and labels.
    -Decide what might need to be added or taken away from the model in #1 (on blog)
decoration, system that makes balls get back so that you can replay.
2. Make a mini model of your idea that works (photo on blog)

3. Share it with the class (along with who your "users" are and why this would be fun for that group.
4. Write down feedback (on blog) that you get from classmates
    -What was good

 it was pretty and colorful so it makes it more attractive
it has a good recollection system for the balls
    -What should you consider changing?
the didn't give us any.

Monday, February 11, 2013

Design Project Day 1


Maria Villamizar, Nicole Hemelberg, and Gabriela Montenegro


DEFINE PHASE (about 15 minutes)
1. Decide who you will make the game for (primary, elementary, middle school or high school), boys/girls/both 
Primary-both
2. Decide on what difficulty level the game will be.
medium
3. Brainstorm ideas about what makes a game fun or successful (at least 5...should be more)
  1. decorated with a theme
  2. clear instructions
  3. make it possible to win
  4. colorfull-atractive
  5. noticable-pretty-striking

RESEARCH  PHASE (about 15 minutes)

1.http://www.youtube.com/watch?v=faIFNkdq96U
improve- he could make the arcade more attractive and colorfull. 
good-it was cheap to play and he had diffrent options 

2. http://www.youtube.com/watch?v=sd7x-F5irBY
improve-make  a bag where people can put the tickets that they have grabed.
make so that he doesnt have to be there turning the machine on. 
good-it was colorfull and atractive. it was original and easy.

3.http://www.youtube.com/watch?v=8P03PeFuywg
imrpove- make it pretty and put the instructions in a paper beside the game so that he doesnt have to be there to explain.
good- it was a fun game it all worked and possible to win.
   
IDEATION PHASE (about 30 minutes)

2. Brainstorm ideas for your game (make sure to keep in mind your target group and what you think makes a game fun)
theme circus
point of the game is to through the ball to the whole with most points
make the wholes the mouth of the animals
make 3-d 
3. Choose an idea and lists all the things about this idea that makes it fun/good for the group who will play it.
theme circus
primary kids will be more attracted to it it if it looks fun.
we can make it really pretty
its for girls and boys

4. Make a list of things that you think could go wrong with your idea and how you can avoid those
that the ball gets lost- there will be 2 extra balls in the inside
it could break- make it more resisitant

images